Agent 3 — Materials & Energy Engineer·civos-material-civilization.psyverse.fun

Material Civilization

Atoms → energy → materials → tools → industry → power. Civilization is what its hardest material allows.

Material Civilization models the physical substrate of human capability. It tracks the discovery and exploitation of materials (stone, bronze, iron, steel, silicon, lithium, rare-earths) and the energy regimes that make those materials usable (muscle, fire, water, coal, oil, electricity, fission, fusion). Each transition cascades: a new material enables new tools, which enable new institutions, which enable new energy capture, which enables new materials. Semiconductor civilization is the current frontier — silicon doping → integrated circuits → planetary computation. The honest position: material progress does not automatically produce social progress, but social progress without material progress decays.

Modules

5 modules compose this system.

01 · material-tree

Material Tree

Branching tech tree from raw element to finished good — every node has prerequisites.

02 · energy-regime

Energy Regime Tracker

Joules-per-capita, EROI, primary mix, infrastructure half-life.

03 · supply-chain

Supply Chain Graph

Cross-border material flows, choke points, substitution paths.

04 · industrial-evo

Industrial Evolution

Eras: artisan → manufactory → factory → automation → biofab.

05 · semiconductor

Semiconductor Civilization

Wafer → fab → node → architecture → planetary compute layer.

Data model

Material

field
type
note
id
uuid
Material id
first_used
year
Year of first significant use
prerequisites
uuid[]
Materials/processes required
energy_cost
MJ/kg
Approximate energy to produce
civ_unlock
string[]
Capabilities unlocked downstream
Outbound APIs

What this system asks of its neighbors.

civilization-os
Civilization OS

Publish current energy budget and material constraints.

POST /civ/{id}/energy-budget
decision-os
Decision OS

Constrain economic decision space by material realities.

GET /constraints/material
reality-kernel
Reality Kernel

Resolve thermodynamic feasibility of proposed processes.

POST /thermo/feasibility
cycle-engine
Cycle Engine

Report material-regime transitions as phase markers.

POST /cycles/marker
Equations & principles

What this system believes — and why.

Civ_capability ∝ ∫ Energy_per_capita · Material_hardness dt

Total capability scales with cumulative energy × hardest material accessible.

EROI = Energy_returned / Energy_invested

If EROI < ~5, society can't fund non-survival activities.

Moore: nodes(t) ∝ 2^(t/2y)

Semiconductor doubling — empirical, not physical law.

Example UI screens

If it had a UI, it would look like this.

  1. 01Material tree visual (tech-tree style)
  2. 02Energy regime stacked-area chart
  3. 03Supply chain choke-point map
  4. 04Semiconductor node race